The LLM Storybook
How does a computer learn to talk? From a guessing game in 1948 to the models of 2026.
Hello! I am Pip.
Have you ever wondered how a computer can talk, write stories, or answer questions?
In this book we will find out together, from the very first idea to the newest models of today.
There are fourteen short chapters. In every chapter you can listen, tap, and play.
Let's go!
The map
- Part 1
Words and numbers
- Part 2
How machines learn
- Part 3
Inside the model
- Part 4
Growing up
- Part 5
Today's models
For grown-ups
Each chapter has a short story to read aloud, one thing to try, and a "Grown-up corner" with the precise version and links into the full LatentLens journey, labs and Glass Box.
What is real here
Activities are labelled. Toy calculation means a small calculation in your browser. Recorded Qwen measurement means numbers recorded from the real Qwen3-8B-Base. Facts about other models link to their sources.
Not yet tested with children
The book is written for young learners with a grown-up nearby, but it has not been tried with a group of children yet. Stickers and settings stay in this browser only.