LatentLens · for young learners and curious grown-ups

The LLM Storybook

How does a computer learn to talk? From a guessing game in 1948 to the models of 2026.

Hello! I am Pip.

Have you ever wondered how a computer can talk, write stories, or answer questions?

In this book we will find out together, from the very first idea to the newest models of today.

There are fourteen short chapters. In every chapter you can listen, tap, and play.

Let's go!

My stickers · 0 / 14

The map

  1. Part 1

    Words and numbers

    1. 1. The guessing game
    2. 2. Words are made of pieces
    3. 3. Every piece gets a secret code
  2. Part 2

    How machines learn

    1. 4. Teach a machine by reading to it
    2. 5. Getting better by practising
  3. Part 3

    Inside the model

    1. 6. A flashlight called attention
    2. 7. A tower of thinking floors
  4. Part 4

    Growing up

    1. 8. Reading a giant library
    2. 9. Learning to be a good helper
    3. 10. Spinning the word wheel
  5. Part 5

    Today's models

    1. 11. Thinking before answering
    2. 12. Eyes, ears and hands
    3. 13. When machines make mistakes
    4. 14. The story so far

For grown-ups

Each chapter has a short story to read aloud, one thing to try, and a "Grown-up corner" with the precise version and links into the full LatentLens journey, labs and Glass Box.

What is real here

Activities are labelled. Toy calculation means a small calculation in your browser. Recorded Qwen measurement means numbers recorded from the real Qwen3-8B-Base. Facts about other models link to their sources.

Not yet tested with children

The book is written for young learners with a grown-up nearby, but it has not been tried with a group of children yet. Stickers and settings stay in this browser only.